2012 Healthcare Generalist Reel

This is a show reel of various healthcare and pharmaceutical related animations that I have worked on over the last few years as a senior animator.
Below is a shot breakdown:
--------------------------------------
(Shot#1)
NatGeo-The Science of Conjoined Twins

Modeling, rigging and animation on sperm. Created shaders and lighting for overall style & look. Also responsible for shot direction, camera animation, render pass management and final compositing.

(Shot#2)
Belatacept MOA (Nulojix)

Modeling, deformation rigging and animation on cells. Created shaders and lighting for overall style & look. Also responsible for shot direction, camera animation,
render pass management and final compositing.

(Shot#3)
Belatacept MOA (Nulojix)

Deformation rigging and overall animation. Co-Created shader and lighting for overall style & look. Also responsible for render pass management and final compositing.

(Shot#4)
THROMBIN-JMI MOA

Modeling, deformation rigging and animation on red blood cells and blood vessel environment. Created shaders, lighting and particle setup for overall style & look. Also responsible for shot direction, camera animation, render pass management and final compositing.

(Shot#5)
Cholesterol (HDL Vs. LDL)

Designed & created shaders and lighting for overall style & look. Modeling, particle rigging & animation on vessel cut-away. Deformation rigging and animation on hart as well as spot modeling on hart and male figure. Also responsible for render pass management and final compositing.

(Shot#6)
BAXTER-FLEXBUMIN presentation

Modeling and animation on all objects. Created shaders and lighting for overall style & look. Also responsible for render pass management and final compositing.

(Shot#7)
SPRYCEL (dasatinib)

Modeling & animation on molecule. Created shaders and lighting for overall style & look. Also responsible for render pass management and final compositing.

(Shot#8)
Mecha-Bacteriophage

Designed, modeled, rigged and animated character. Created shaders and lighting for overall style & look. Also responsible for render pass management and final compositing.

(Shot#9)
Transparent Male Figure Walk Cycle

Bi-ped character rigging on figure, muscles and skeleton. Created walk cycle animation from scratch. Created shaders and lighting for overall style & look. Modeling on figure, muscles and bones. Also responsible for render pass management and final compositing.

(Shot#10)
NatGeo-The Science of Dwarfism

Modeling and animation on trabeculae environment. Created shaders, ambient particles and lighting for overall style & look. Also responsible for shot direction, camera animation, render pass management and final compositing.

(Shot#11)
Genentech BioOncology
(biological-pathways / angiogenic - signaling)

Rigging and animation on vessels and particles. Created shaders and lighting for overall style & look. Also responsible for shot direction, camera animation, render pass management and final compositing.

(Shot#12)
Belatacept MOA (Nulojix)

Cell & receptor modeling and overall animation. Co-Created shader and lighting for style & look. Also responsible for render pass management and final compositing.

(Shot#13)
EISAI Oncology Pipeline MOA

Modeling, deformation rigging and animation on receptors, matrix and bi-lipid layer. Created shaders and lighting for overall style & look. Also responsible for shot direction, camera animation, render pass management and final compositing.

(Shot#14)
TEDMED-Opening

Animation and particle FX. Created shaders and lighting for overall style & look. Also responsible for render pass management and final compositing.

(Shot#15)
Nulojix MOA

Overall animation and ICE particle synapse FX. Co-created shaders and lighting for overall style & look. Also responsible for render pass management and final compositing

(Shot#16)
Belatacept MOA (Nulojix)

Modeling, deformation rigging and animation on apoptotic & background cells. Created shaders and lighting for overall style & look. Also responsible for shot direction, camera animation, render pass management and final compositing.

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