2012 Healthcare Generalist Reel
This is a show reel of various healthcare and pharmaceutical related animations that I have worked on over the last few years as a senior animator.
Below is a shot breakdown:
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(Shot#1)
NatGeo-The Science of Conjoined Twins
Modeling, rigging and animation on sperm. Created shaders and lighting for overall style & look. Also responsible for shot direction, camera animation, render pass management and final compositing.
(Shot#2)
Belatacept MOA (Nulojix)
Modeling, deformation rigging and animation on cells. Created shaders and lighting for overall style & look. Also responsible for shot direction, camera animation,
render pass management and final compositing.
(Shot#3)
Belatacept MOA (Nulojix)
Deformation rigging and overall animation. Co-Created shader and lighting for overall style & look. Also responsible for render pass management and final compositing.
(Shot#4)
THROMBIN-JMI MOA
Modeling, deformation rigging and animation on red blood cells and blood vessel environment. Created shaders, lighting and particle setup for overall style & look. Also responsible for shot direction, camera animation, render pass management and final compositing.
(Shot#5)
Cholesterol (HDL Vs. LDL)
Designed & created shaders and lighting for overall style & look. Modeling, particle rigging & animation on vessel cut-away. Deformation rigging and animation on hart as well as spot modeling on hart and male figure. Also responsible for render pass management and final compositing.
(Shot#6)
BAXTER-FLEXBUMIN presentation
Modeling and animation on all objects. Created shaders and lighting for overall style & look. Also responsible for render pass management and final compositing.
(Shot#7)
SPRYCEL (dasatinib)
Modeling & animation on molecule. Created shaders and lighting for overall style & look. Also responsible for render pass management and final compositing.
(Shot#8)
Mecha-Bacteriophage
Designed, modeled, rigged and animated character. Created shaders and lighting for overall style & look. Also responsible for render pass management and final compositing.
(Shot#9)
Transparent Male Figure Walk Cycle
Bi-ped character rigging on figure, muscles and skeleton. Created walk cycle animation from scratch. Created shaders and lighting for overall style & look. Modeling on figure, muscles and bones. Also responsible for render pass management and final compositing.
(Shot#10)
NatGeo-The Science of Dwarfism
Modeling and animation on trabeculae environment. Created shaders, ambient particles and lighting for overall style & look. Also responsible for shot direction, camera animation, render pass management and final compositing.
(Shot#11)
Genentech BioOncology
(biological-pathways / angiogenic - signaling)
Rigging and animation on vessels and particles. Created shaders and lighting for overall style & look. Also responsible for shot direction, camera animation, render pass management and final compositing.
(Shot#12)
Belatacept MOA (Nulojix)
Cell & receptor modeling and overall animation. Co-Created shader and lighting for style & look. Also responsible for render pass management and final compositing.
(Shot#13)
EISAI Oncology Pipeline MOA
Modeling, deformation rigging and animation on receptors, matrix and bi-lipid layer. Created shaders and lighting for overall style & look. Also responsible for shot direction, camera animation, render pass management and final compositing.
(Shot#14)
TEDMED-Opening
Animation and particle FX. Created shaders and lighting for overall style & look. Also responsible for render pass management and final compositing.
(Shot#15)
Nulojix MOA
Overall animation and ICE particle synapse FX. Co-created shaders and lighting for overall style & look. Also responsible for render pass management and final compositing
(Shot#16)
Belatacept MOA (Nulojix)
Modeling, deformation rigging and animation on apoptotic & background cells. Created shaders and lighting for overall style & look. Also responsible for shot direction, camera animation, render pass management and final compositing.
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